Insights and updates.
Everyone at ²ÝÝ®ÊÓƵÔÚÏß spends a lot of time exploring, tinkering, and forging. So when we find something useful, we like to share it if we can.
Featured
Meet the Magnopians: Roo MacNeill
We sit down with Roo MacNeill, Lead Artist at ²ÝÝ®ÊÓƵÔÚÏß, who shares how his passion for creativity began with a trial CD of Lightwave and evolved into a career in real-time projects. He tells us about the importance of team dynamics, embracing challenges, and how photography keeps his creativity alive. Plus, he reveals his unique survival strategy for a zombie apocalypse—winning over the undead with gourmet meals!
Meet the Magnopians: Tunde Glover
We catch up with Tunde Glover, Lead Artist at ²ÝÝ®ÊÓƵÔÚÏß, to learn more about his pivot to XR after 20 years in the game industry and how if you ‘try hard, all the time’, you’ll get far in life!
How a Virtual Art Department (VAD) contributed to the Fallout TV show
Discover how we put together a Virtual Art Department (VAD) for Amazon Prime Video’s Fallout series and seamlessly integrated the virtual and physical elements to maintain the show’s unique visual style.
Meet the Magnopians: Daksh Sahni
We catch up with Senior Product Manager, Daksh Sahni, to hear more about his role in the Product team, how cultivating relationships with colleagues can have a lasting impact, and why human connection is so important.
Meet the Magnopians: Chris Kinch
Chris Kinch is a Junior Artist at ²ÝÝ®ÊÓƵÔÚÏß, and has recently celebrated his 1 year anniversary at the company. We caught up with him to discover what attracted him to ²ÝÝ®ÊÓƵÔÚÏß in the first place, and hear more about his pivot from Psychology to Art.
Meet The Magnopians: Ian Villamor
We managed to sit down with Ian Villamor, Senior Cultural Ambassador at ²ÝÝ®ÊÓƵÔÚÏß, in between him hosting clients at the office, to chat to him about his career, the qualities needed to do his job, and his dream dinner party guests!
Meet the Magnopians: Blair McLaughlin
This month we sit down with Blair McLaughlin, Project Manager at ²ÝÝ®ÊÓƵÔÚÏß, to discover what it takes to be a good PM, the most important lesson she’s learnt in her career, and how she accidentally landed a job at Disney!
2023 immersive industry recap: Meta Quest 3, Apple Vision Pro, and a year of innovation and collaboration
2023 was a transformative year that saw ‘spatial’ emerge as our word du jour; the groundbreaking launch of UEFN; and the long-awaited entry of Apple into the immersive industry. So here’s a quick recap of all the significant moments from the last year, as well as some things we’re proud of.
Meet The Magnopians: Ashley Bravo
This month’s Meet The Magnopians features Senior Producer Ashley Bravo, who tells us about the essential skills needed to be a producer, what attracted her to ²ÝÝ®ÊÓƵÔÚÏß, and the job she’d be doing in an alternate universe.
Connected Spaces: what are they and how are they shaping the spatial internet?
Connected Spaces merge the physical and digital worlds to create a better human experience. They are the building blocks of the 3D spatial internet. Learn more about what connected spaces are, and how they can be used.
Meet the Magnopians: Pam Peterson
In this instalment of Meet The Magnopians, we sit down with Pam Peterson, Program Manager at ²ÝÝ®ÊÓƵÔÚÏß. We learn all about Pam’s journey in the industry, her favourite project that she’s worked on so far, and also hear the three qualities she thinks are essential for anyone in her job role.
Meet the Magnopians: George Nerkowski
We sit down with George Nerkowski, Senior Designer at ²ÝÝ®ÊÓƵÔÚÏß, to find out how he got into the industry and what advice he’d give for others wanting to do the same. We also discover his secret hidden talent!
We’re now an Unreal Engine Service Partner!
Over the years, ²ÝÝ®ÊÓƵÔÚÏß has worked hand-in-hand with the Epic team, using their tools and even helping them build more to empower creators and developers. Now, we’re proud to have been named an Unreal Engine Service Partner by Epic Games.
We’ve open sourced our Connected Spaces Platform: anyone can contribute, everyone can benefit.
Today, we’re announcing a big milestone in our journey: we’ve open sourced our Connected Spaces Platform (CSP). Our hope is that other people on a journey similar to us can benefit from the work we’ve done to facilitate interoperability of spaces connected across physical and digital experiences.
Meet The Magnopians: Tony Kwok
In this installment of Meet The Magnopians, meet Principal Realtime Artist Tony Kwok and discover the best project he’s worked on, what he’s been reading, and the advice he’d give to people wanting to get into the industry.
Meet The Magnopians: Chris Chavira
We sit down with Senior Lead Software Engineer, Chris Chavira, to get the lowdown on his day-to-day, what he gets up to in his spare time, and of course, his plan for a zombie apocalypse.
Meet The Magnopians: Ceri Llewellyn
We have a chat with Ceri Llewellyn, Director of Production (UK) at ²ÝÝ®ÊÓƵÔÚÏß to discover his career journey, the podcast he’s currently listening to, and the biggest lesson he’s learned during his career.
Blurring the lines between the physical and digital: an A-Z of those shaping the future of fashion
The fashion industry has changed more in the last 24 months than it has in the last 24 years. The rise of NFTs, 3D worlds, and digital fashion is revolutionizing the way we think about style and self-expression.
Unreal Engine steals the show at GDC 2023 with MetaHuman Animator
Epic Games’ State of Unreal 2023 keynote at GDC quite literally changed the game. The announcement of Unreal Editor for Fortnite (UEFN), Unreal Engine 5.2 enhancements, and MetaHuman Animator as well as a host of other ecosystem tools, showed the industry the future.
Meet the Magnopians: Ivone Alexandre
This week, we sit down with Ivone Alexandre, Creative Director of Design at ²ÝÝ®ÊÓƵÔÚÏß, to find out their origin story.