Sony announces next-gen PSVR 2 is coming to PS5

But not in 2021

*Updated 23rd March 2021 to reflect new information on PSVR controllers*


For the past few years, the immersive industry has been waiting to see if Sony would continue the development of its VR tech, PlayStation VR. That wait is seemingly over. that a 鈥渘ext-generation VR system鈥 will be coming to PlayStation 5, 鈥渆nabling the ultimate entertainment experience with dramatic leaps in performance and interactivity鈥, and that its commitment to virtual reality as a medium for games is 鈥渟tronger than ever鈥.

Is this what PSVR 2 could look like? Concept by

The post from Senior Vice President of Platform Planning and Management,, outlines what we can expect from the successor to PSVR, including details of a new controller.

Here鈥檚 a roundup of everything we know so far.

Single Cord Connection

A welcome update to PSVR 2 is that it will connect to PS5 with a single cord to 鈥渟implify setup and improve ease-of-use while enabling a high-fidelity visual experience鈥. This is a relief to anyone who has tried the existing PSVR headset which has multiple cables and adaptors that make for a complex setup process.

鈥 The original PS VR Headset connected to the PS4 with multiple cables and adaptors, which will hopefully be simplified with PSVR 2.

Improved Specs

Sony didn鈥檛 announce specifics about the specs of PSVR 2, but what we do know is that the company has taken on board lessons learned after the release of the original headset to improve resolution, tracking, input, and field of view.

The standard for consumer VR has been set pretty high by the Oculus Quest 2, so it will be interesting to see what Sony has to offer with its new VR system. There鈥檚 no information yet about the price bracket for this new headset, but if we consider the original model retails for around 拢260, we might expect it to come in at around 拢300 which would make it the same price as an Oculus Quest 2.

New Controller

Updated 23rd March 2021:

Sony unveiled the design for their next-gen VR controller for use with PS5 today, which are said to use Dual Sense-style adaptive triggers to recreate feelings such as firing a gun. Haptic feedback is aiming to be 鈥渋mpactful, textured and nuanced,鈥 the company says.

鈥淲hen you鈥檙e traversing through rocky desert or trading blows in melee combat, you鈥檒l feel the difference, magnifying the extraordinary visual and audio experience that鈥檚 so central to VR.鈥

The controllers also appear to have USB-C charging ports, which allude to the fact they will have a non removable, rechargeable battery.

The company says the controllers will also come with some degree of 鈥榝inger touch detection鈥, something it says will 鈥渄etect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers,鈥

Launch Date

Sony admitted that there is still a lot of development needed for the new VR system, but wanted to provide the early update to fans as the development community has started creating new worlds to explore in virtual reality.

The blog post confirmed that we won鈥檛 be seeing PSVR 2 in 2021, so we鈥檒l be keeping our eyes peeled for an official release date.

Dev Kit

Off the back of this announcement, Sony Interactive Entertainment CEO, Jim Ryan, confirmed in an that developer kits for the device will be shipping soon. He declined to comment on any specifics surrounding developer support, whether it鈥檚 Sony鈥檚 own studios or any of their publishing partners, but confirmed that: 鈥渨e will launch our new VR system with appropriate software support鈥.

The consumer virtual reality industry has come a long way since the release of PSVR back in 2016. The barriers to entry have been lowered, and Oculus has dominated the market with the release of the Quest and Quest 2 headsets. It left many VR enthusiasts wondering why it was taking so long for an update to PSVR.

This announcement demonstrates Sony鈥檚 commitment to virtual reality after months of downplaying the importance of VR, and implying it was no longer central to its plans. It鈥檚 great news for the industry and VR fans.

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